![]() ![]() Press “y” to make the mousewheel cycle through textures. ![]() Most editing in Cube 2: Sauerbraten is accomplished by some mix of “click a key, then spin the mousewheel.” In essence, you constantly shift into different modes. ![]() Sauerbraten does not use a standard Windows interface. At the simplest level, editing consists of extruding or deleting cubes and adding textures, but to create the kind of beautiful maps you can see in screenshots or play as part of Sauerbraten’s distribution package, you will need to master a variety of skills, as well as creating or importing textures designed for your specific needs. You load up, or create, a map, then press “E” to begin editing it, and “E” again to leave edit mode. While many systems for designing FPS maps use an editor/engine split, where you engage in an edit/test/edit again cycle, Sauerbraten makes no such distinction. It is an entirely open source/freeware project, actively supported and developed, and supports a good set of features, all of which ultimately lead to getting some friends together and blowing each other to bloody gobbets. Cube 2: Sauerbraten (free) is an engine/editor for designing and playing first person shooter games, primarily aimed at multiplayer LAN games.
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